Production

Capture 06I wanted to create a game in London so I decided to create a building and a construction site to make it feel more realistic. During the production of this I used a lot of different processes to add textures and cause components to move. I used Photoshop to gather textures off the internet and move them onto Unreal Engine, I did this by saving them as a BMP file so I could import them and make them into a material.

I wanted to create a platform that could move me up the side of the building so I had to add a Blueprint, that’s identical to the one you see below.

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Blueprint for a Moving Platform

This Blueprint allows me to move a component to the desired height I want, and by looping it, it will continue to go up and down as long as your in the level once you trigger the collision box that’s attached to it.

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Wooden Boards and Crates

I added these to try and create a more dense environment in places to make this Tile more realistic because building sites in real life are cluttered and messy so I tried to replicate that, I think it also looks more aesthetically pleasing if the’s small details like this that make the environment just a little more lifelike and believable.

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A lit-up Billboard

I decided to create a billboard that lights up using Spotlights and increasing the ‘Light Intensity’ to 1000000 units. I decided to do this because in my game certain places are controlled by certain groups and thought this would be a good way to show it, and since it’s set in London it’s on front of the Union Jack.

I will have this design printed all over my game whether it’s shown this way or like graffiti that’s been sprayed on, flags that hang from poles or walls that have been painted on.

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The Start of a London Underground Station

I thought it would be interesting to experiment with a subterranean section of my game, that you could utilize to get to certain places or bypass overground areas that are either dangerous or blocked. The Underground stations would also be fortified, with a perimeter wall and a heavy door. I was able to add movement to the doors using ‘Event Graphs’ and ‘Timelines’ which would cause the door to slide to the side when you came into contact with the ‘Collision Box’.

To be able to create the staircase that goes down I had the build the top platform out of 4 separate cubes. I want to create a creepy effect in the Tube tunnel so I’m going to add little amounts of lighting and make them dim so it gives off an eerie and abandoned feel to this part of the game. I also might add sound effect like water dripping and creaking noises just to keep the player on their toes as they proceed through this area.

 

Character Design

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Using Adobe Fuse I created a character model that i can use in my game, using the different parts, I created a human wearing Riot armor and a Gas mask. Most enemy soldiers will be dressed as some variant of this, so they don’t all look the same and so the is a little variety. Even though this game is set in a dystopian future, the enemies have enough money and resources to manufacture and maintain armor and weapons and manage to keep control of their territory and keep trespassers/civilians out.

I may use Photoshop to add damage and symbols to their armor.

Level Design

Capture15In my game, I thought I should add Gatehouses to section the environment apart, and could tie to a game play mechanic. Using these Gatehouses it might be required for the player to carry a specific passport with them so they can advance thought these areas that could retrieve off dead characters or steal them off others. This could affect where the players are allowed to roam and could possibly be tied to level or some other form of how far the player has advanced and what type of equipment. I would like to add signage all over these like graffiti and signs saying things like ‘Make sure you have your passport ready for Inspection’ or ‘Trespassers will be shot’.

In future I think I will use 3DS MAX to create higher detailed and more well designed doors, because at the minute they’re just cubes and I would like to add barbed wire and better textures because they don’t look very realistic at the moment, using 3DS MAX also I could add burnt out cars and road barriers to create a more fortified look and this would improve the aesthetic value.

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A Tube Station Entrance

After taking my subterranean section further, I decided it would be a good idea to do this because it would give the players more routes to take and this mean they can choose which way to go and giving them a choice makes the game less linear and lets them play to what they prefer and makes the experience more enjoyable because they’re not forced to go a certain way, they can go which way they decide. Obviously different ways will pose different threats, but will also reward the players with different items and objects that they can utilize however they want. These stations could run all underneath my game and take you to different locations.

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A Tube Map

Using signage and Text gives a really good effect to my game, especially if I’m altering places that could exist in real life. Adding textures like this help break up large areas of wall and create a more realistic environment because real tube stations don’t have bare walls, they have signs and advertising all over them, if i copy this it will make you feel like the old London was lived in which it was.

In future, since the game is set in London I would like to add landmarks like Tower Bridge that I talked about in Pre-Production.

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A procedural generated view of my game 

After generating my game, I’m quite happy how it came out because it feels dense and almost claustrophobic in some places which is exactly what I wanted to happen, all of the signs and propaganda promoting M.O.B gives an oppressive feeling which is one of the main themes of my game.

 

 

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