During my production stage, I thoroughly enjoyed creating an environment that players could run around in. Importing textures from Photoshop was useful and straightforward to do and played a essential part in making my game feel life like and not just black and white. After reading some feedback, the players seemed to enjoy the textures and lighting ‘It was pretty cool and atmospheric’ and ‘I get a very apocalyptic vibe’. Going off these comment I would agree that the textures were very important in this game.
While adding textures, I did encounter some problems, like instead of making a single wall I would make several smaller parts because the texture would stretch and therefore look bad if I made a single large wall. To fix this though, Jez showed me how to copy the texture side by side and remove little anomalies, for example smudging the connecting line so you couldn’t tell it was the same image and this helped development because it was more efficient and looked aesthetically better.